FOREST PROTECTOR
THE ELDERWOOD

THE FOREST.
YOUR WATCH.

The paths are changing. The goblins are learning.
Give the forest a fighting chance.

Press Enter to begin
DRAGOrbit the clearing
Scroll to get closer
1–4Choose your defense
Click a clear site to build
A LIVING FOREST. A CHANGING BATTLEFIELD.
GOLD320
TIMBER90
GROVE20
DAYLIGHT01 / 10Prepare your defenses
Choose a defense, then find a clear site.
Two trails openChoose your ground. Make it count.
DRAG TO ORBIT · RIGHT-DRAG TO PAN · SCROLL TO ZOOM

KEEP THE GROVE ALIVE.

Defend both trails through ten waves. Losing every tower ends the watch immediately. Green rings show valid sites for your selected tower. New expeditions generate seeded noise terrain; trails shift safely between waves. Your towers and cleared trees persist. Enemies choose less protected routes and attack vulnerable towers.

Build with the terrain
Arch Towers need high ground. Cannons need nearby stone. Mage spires need the grove or a crystal. Barracks need flat land near a trail. Nothing can be built on either path.
Make room
Select Clear tree or press C, then select a tree. Cutting costs 10 gold and returns 22 timber. Rocks cannot be removed.
Build up
Click a tower to add a floor, turn its view, or repair it. Every ranged floor has three crew. Barracks command guard squads. Use the floor buttons to preview one clearly labeled range at a time.
Guard squads
Select a tower with a barracks floor and recruit squads of three between waves. Each extra squad costs 45 gold and 15 timber. Three squads is the limit: nine guards per tower. Fallen guards return free between waves; they do not respawn during combat.
Read your enemy
Shield goblins protect allies from arrows and magic. Magic chips the shield bearer; cannon and melee attacks bypass shields. Shields break after absorbing 90 damage; the blue bar shows their strength. Archers keep their distance, and mages seek weak defenses.
Night changes the watch
Towers attack any goblin inside their displayed circle, both by day and at night. Every 80 seconds, a 40-second night reduces that circle's radius. There is no extra facing or tree-sight requirement for friendly target acquisition. Barracks have 36 m daytime awareness; guards still need melee contact. The day clock pauses with the game.
Choose the right weapon
Arch Towers fire the fastest at the longest range. Magic engages up to three different goblins with medium damage and speed. Cannons reload slowly and fire one heavy shot at short range. Each custom floor keeps its own weapon range and attack behavior.
Keyboard & camera
1–4 choose towers · C clears trees · Escape cancels · P pauses. Focus the battlefield, use arrow keys to move a build site and Enter to build. Drag to orbit, right-drag to pan, scroll to zoom. On touch screens, drag to orbit; use two fingers to pan and zoom.